241 lines
6.2 KiB
Dart
241 lines
6.2 KiB
Dart
import 'package:flutter/material.dart';
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import 'dart:math' as math;
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class CelebrationOverlay extends StatefulWidget {
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final Widget child;
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final bool showCelebration;
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final VoidCallback? onCelebrationComplete;
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const CelebrationOverlay({
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super.key,
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required this.child,
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this.showCelebration = false,
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this.onCelebrationComplete,
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});
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@override
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State<CelebrationOverlay> createState() => _CelebrationOverlayState();
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}
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class _CelebrationOverlayState extends State<CelebrationOverlay>
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with TickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _fadeAnimation;
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late Animation<double> _scaleAnimation;
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late List<Particle> _particles;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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duration: const Duration(milliseconds: 2500),
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vsync: this,
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);
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_fadeAnimation = Tween<double>(
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begin: 0.0,
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end: 1.0,
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).animate(CurvedAnimation(
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parent: _controller,
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curve: const Interval(0.0, 0.3, curve: Curves.easeOut),
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));
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_scaleAnimation = Tween<double>(
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begin: 0.0,
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end: 1.0,
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).animate(CurvedAnimation(
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parent: _controller,
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curve: const Interval(0.0, 0.6, curve: Curves.elasticOut),
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));
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_particles = _generateParticles();
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_controller.addStatusListener((status) {
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if (status == AnimationStatus.completed) {
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widget.onCelebrationComplete?.call();
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}
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});
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}
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@override
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void didUpdateWidget(CelebrationOverlay oldWidget) {
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super.didUpdateWidget(oldWidget);
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if (widget.showCelebration && !oldWidget.showCelebration) {
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_startCelebration();
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}
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}
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void _startCelebration() {
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_controller.reset();
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_particles = _generateParticles();
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_controller.forward();
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}
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List<Particle> _generateParticles() {
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final random = math.Random();
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return List.generate(30, (index) {
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return Particle(
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x: random.nextDouble(),
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y: random.nextDouble(),
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color: _getRandomColor(random),
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size: 3.0 + random.nextDouble() * 5.0,
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speedX: (random.nextDouble() - 0.5) * 2.0,
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speedY: random.nextDouble() * -2.0 - 1.0,
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);
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});
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}
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Color _getRandomColor(math.Random random) {
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final colors = [
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const Color(0xFFFFD700), // Gold
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const Color(0xFFFF6B35), // Orange
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const Color(0xFF4ECDC4), // Teal
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const Color(0xFF45B7D1), // Blue
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const Color(0xFF96CEB4), // Green
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const Color(0xFFFECEA8), // Peach
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const Color(0xFFFF9FF3), // Pink
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const Color(0xFFF9CA24), // Yellow
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];
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return colors[random.nextInt(colors.length)];
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return Stack(
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children: [
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widget.child,
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if (widget.showCelebration)
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AnimatedBuilder(
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animation: _controller,
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builder: (context, child) {
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return Positioned.fill(
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child: Opacity(
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opacity: _fadeAnimation.value,
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child: CustomPaint(
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painter: CelebrationPainter(
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particles: _particles,
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progress: _controller.value,
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scale: _scaleAnimation.value,
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),
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size: Size.infinite,
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),
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),
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);
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},
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),
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],
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);
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}
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}
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class Particle {
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final double x;
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final double y;
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final Color color;
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final double size;
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final double speedX;
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final double speedY;
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Particle({
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required this.x,
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required this.y,
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required this.color,
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required this.size,
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required this.speedX,
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required this.speedY,
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});
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}
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class CelebrationPainter extends CustomPainter {
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final List<Particle> particles;
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final double progress;
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final double scale;
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CelebrationPainter({
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required this.particles,
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required this.progress,
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required this.scale,
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});
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@override
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void paint(Canvas canvas, Size size) {
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final paint = Paint()..style = PaintingStyle.fill;
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for (final particle in particles) {
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final currentX = particle.x * size.width + particle.speedX * progress * size.width * 0.5;
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final currentY = particle.y * size.height + particle.speedY * progress * size.height * 0.5;
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final opacity = (1.0 - progress).clamp(0.0, 1.0);
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paint.color = particle.color.withOpacity(opacity);
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final rotation = progress * math.pi * 4;
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canvas.save();
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canvas.translate(currentX, currentY);
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canvas.rotate(rotation);
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if (particle.size > 6) {
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_drawStar(canvas, paint, particle.size * scale);
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} else {
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canvas.drawCircle(Offset.zero, particle.size * scale, paint);
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}
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canvas.restore();
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}
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if (progress < 0.3 && scale > 0) {
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_drawBurstEffect(canvas, size, progress, scale);
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}
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}
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void _drawStar(Canvas canvas, Paint paint, double size) {
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final path = Path();
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final angleStep = (math.pi * 2) / 5;
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final innerRadius = size * 0.4;
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final outerRadius = size;
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for (int i = 0; i < 10; i++) {
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final angle = i * angleStep / 2;
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final radius = i % 2 == 0 ? outerRadius : innerRadius;
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final x = math.cos(angle) * radius;
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final y = math.sin(angle) * radius;
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if (i == 0) {
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path.moveTo(x, y);
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} else {
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path.lineTo(x, y);
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}
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}
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path.close();
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canvas.drawPath(path, paint);
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}
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void _drawBurstEffect(Canvas canvas, Size size, double progress, double scale) {
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final center = Offset(size.width / 2, size.height / 2);
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final paint = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 3.0;
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final colors = [
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const Color(0xFFFFD700),
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const Color(0xFFFF6B35),
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const Color(0xFF4ECDC4),
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];
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for (int i = 0; i < colors.length; i++) {
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final radius = (progress * 150.0 * (i + 1)) * scale;
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final opacity = (1.0 - progress).clamp(0.0, 1.0);
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paint.color = colors[i].withOpacity(opacity * 0.5);
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canvas.drawCircle(center, radius, paint);
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}
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}
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@override
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bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
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}
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