proxybuy-flutter/lib/screens/mains/hunt/widgets/celebration_overlay.dart

241 lines
6.2 KiB
Dart

import 'package:flutter/material.dart';
import 'dart:math' as math;
class CelebrationOverlay extends StatefulWidget {
final Widget child;
final bool showCelebration;
final VoidCallback? onCelebrationComplete;
const CelebrationOverlay({
super.key,
required this.child,
this.showCelebration = false,
this.onCelebrationComplete,
});
@override
State<CelebrationOverlay> createState() => _CelebrationOverlayState();
}
class _CelebrationOverlayState extends State<CelebrationOverlay>
with TickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _fadeAnimation;
late Animation<double> _scaleAnimation;
late List<Particle> _particles;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 2500),
vsync: this,
);
_fadeAnimation = Tween<double>(
begin: 0.0,
end: 1.0,
).animate(CurvedAnimation(
parent: _controller,
curve: const Interval(0.0, 0.3, curve: Curves.easeOut),
));
_scaleAnimation = Tween<double>(
begin: 0.0,
end: 1.0,
).animate(CurvedAnimation(
parent: _controller,
curve: const Interval(0.0, 0.6, curve: Curves.elasticOut),
));
_particles = _generateParticles();
_controller.addStatusListener((status) {
if (status == AnimationStatus.completed) {
widget.onCelebrationComplete?.call();
}
});
}
@override
void didUpdateWidget(CelebrationOverlay oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.showCelebration && !oldWidget.showCelebration) {
_startCelebration();
}
}
void _startCelebration() {
_controller.reset();
_particles = _generateParticles();
_controller.forward();
}
List<Particle> _generateParticles() {
final random = math.Random();
return List.generate(30, (index) {
return Particle(
x: random.nextDouble(),
y: random.nextDouble(),
color: _getRandomColor(random),
size: 3.0 + random.nextDouble() * 5.0,
speedX: (random.nextDouble() - 0.5) * 2.0,
speedY: random.nextDouble() * -2.0 - 1.0,
);
});
}
Color _getRandomColor(math.Random random) {
final colors = [
const Color(0xFFFFD700), // Gold
const Color(0xFFFF6B35), // Orange
const Color(0xFF4ECDC4), // Teal
const Color(0xFF45B7D1), // Blue
const Color(0xFF96CEB4), // Green
const Color(0xFFFECEA8), // Peach
const Color(0xFFFF9FF3), // Pink
const Color(0xFFF9CA24), // Yellow
];
return colors[random.nextInt(colors.length)];
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Stack(
children: [
widget.child,
if (widget.showCelebration)
AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Positioned.fill(
child: Opacity(
opacity: _fadeAnimation.value,
child: CustomPaint(
painter: CelebrationPainter(
particles: _particles,
progress: _controller.value,
scale: _scaleAnimation.value,
),
size: Size.infinite,
),
),
);
},
),
],
);
}
}
class Particle {
final double x;
final double y;
final Color color;
final double size;
final double speedX;
final double speedY;
Particle({
required this.x,
required this.y,
required this.color,
required this.size,
required this.speedX,
required this.speedY,
});
}
class CelebrationPainter extends CustomPainter {
final List<Particle> particles;
final double progress;
final double scale;
CelebrationPainter({
required this.particles,
required this.progress,
required this.scale,
});
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()..style = PaintingStyle.fill;
for (final particle in particles) {
final currentX = particle.x * size.width + particle.speedX * progress * size.width * 0.5;
final currentY = particle.y * size.height + particle.speedY * progress * size.height * 0.5;
final opacity = (1.0 - progress).clamp(0.0, 1.0);
paint.color = particle.color.withOpacity(opacity);
final rotation = progress * math.pi * 4;
canvas.save();
canvas.translate(currentX, currentY);
canvas.rotate(rotation);
if (particle.size > 6) {
_drawStar(canvas, paint, particle.size * scale);
} else {
canvas.drawCircle(Offset.zero, particle.size * scale, paint);
}
canvas.restore();
}
if (progress < 0.3 && scale > 0) {
_drawBurstEffect(canvas, size, progress, scale);
}
}
void _drawStar(Canvas canvas, Paint paint, double size) {
final path = Path();
final angleStep = (math.pi * 2) / 5;
final innerRadius = size * 0.4;
final outerRadius = size;
for (int i = 0; i < 10; i++) {
final angle = i * angleStep / 2;
final radius = i % 2 == 0 ? outerRadius : innerRadius;
final x = math.cos(angle) * radius;
final y = math.sin(angle) * radius;
if (i == 0) {
path.moveTo(x, y);
} else {
path.lineTo(x, y);
}
}
path.close();
canvas.drawPath(path, paint);
}
void _drawBurstEffect(Canvas canvas, Size size, double progress, double scale) {
final center = Offset(size.width / 2, size.height / 2);
final paint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 3.0;
final colors = [
const Color(0xFFFFD700),
const Color(0xFFFF6B35),
const Color(0xFF4ECDC4),
];
for (int i = 0; i < colors.length; i++) {
final radius = (progress * 150.0 * (i + 1)) * scale;
final opacity = (1.0 - progress).clamp(0.0, 1.0);
paint.color = colors[i].withOpacity(opacity * 0.5);
canvas.drawCircle(center, radius, paint);
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}