proxybuy-flutter/lib/screens/mains/hunt/services/game_sound_service.dart

55 lines
1.3 KiB
Dart

import 'package:audioplayers/audioplayers.dart';
import 'package:vibration/vibration.dart';
class GameSoundService {
static final AudioPlayer _audioPlayer = AudioPlayer();
static Future<void> playCardFlipSound() async {
try {
// For now, we'll use vibration as a placeholder for the flip sound
if (await Vibration.hasVibrator()) {
Vibration.vibrate(duration: 100);
}
} catch (e) {
// Handle error
}
}
static Future<void> playSuccessSound() async {
try {
// Play success sound effect
if (await Vibration.hasVibrator()) {
Vibration.vibrate(pattern: [0, 200, 100, 200]);
}
} catch (e) {
// Handle error
}
}
static Future<void> playHintFoundSound() async {
try {
// Play hint discovery sound
if (await Vibration.hasVibrator()) {
Vibration.vibrate(duration: 150);
}
} catch (e) {
// Handle error
}
}
static Future<void> playPointsEarnedSound() async {
try {
// Play points earned sound with celebration vibration
if (await Vibration.hasVibrator()) {
Vibration.vibrate(pattern: [0, 100, 50, 100, 50, 200]);
}
} catch (e) {
// Handle error
}
}
static void dispose() {
_audioPlayer.dispose();
}
}